These illustrations were made in Adobe Illustrator, and are among my favorite illustration pieces that I've created for various projects at Lumos Labs.
These are two titles in which I served as the major visual artist. My responsibilities included user-testing player experience and interactions in relation to layout and UI elements, authoring visual elements, animating, and choosing color pallets. Most creative work was authored using Adobe Flash.
Mobile Game Ports
Over the span of 1 year, I was responsible for the migration of art, design, and user experience for 18 of 28 games in the Lumosity mobile library. Below are screenshots of a few of those titles.
Technical Art Projects
During my time at Lumos, I have served as a communication bridge between artists and programmers. Because I program, I am able to I help solve execution problems by looking at both artist and programmer needs. Additionally, I've helped fellow artists by proactively creating and improving tools that ease redundant tasks.
Wake up with Lumos Alarm! Below is design work done for a proof of concept app feature in 2015.